local tbFubenSetting = {}
Fuben:SetFubenSetting(58, tbFubenSetting)
tbFubenSetting.szFubenClass = "PersonalFubenBase"
tbFubenSetting.szName = "测试副本"
tbFubenSetting.szNpcPointFile = "Setting/Fuben/PersonalFuben/7_6/NpcPos.tab"
tbFubenSetting.tbBeginPoint = {3299, 1108}
tbFubenSetting.nStartDir = 56
tbFubenSetting.ANIMATION = {
  [1] = "Scenes/Maps/yw_luoyegu/Main Camera.controller"
}
tbFubenSetting.NPC = {
  [1] = {
    nTemplate = 1700,
    nLevel = -1,
    nSeries = -1
  },
  [2] = {
    nTemplate = 1701,
    nLevel = -1,
    nSeries = -1
  },
  [3] = {
    nTemplate = 1702,
    nLevel = -1,
    nSeries = -1
  },
  [4] = {
    nTemplate = 1703,
    nLevel = -1,
    nSeries = -1
  },
  [5] = {
    nTemplate = 1704,
    nLevel = -1,
    nSeries = -1
  },
  [7] = {
    nTemplate = 104,
    nLevel = -1,
    nSeries = 0
  }
}
tbFubenSetting.LOCK = {
  [1] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {},
    tbStartEvent = {
      {
        "RaiseEvent",
        "ShowTaskDialog",
        1,
        1113,
        false
      }
    },
    tbUnLockEvent = {
      {
        "SetShowTime",
        2
      }
    }
  },
  [2] = {
    nTime = 600,
    nNum = 0,
    tbPrelock = {1},
    tbStartEvent = {
      {
        "RaiseEvent",
        "RegisterTimeoutLock"
      }
    },
    tbUnLockEvent = {
      {"GameLost"}
    }
  },
  [3] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {1},
    tbStartEvent = {
      {
        "ChangeFightState",
        1
      },
      {
        "TrapUnlock",
        "trap1",
        3
      },
      {
        "SetTargetPos",
        2449,
        1684
      }
    },
    tbUnLockEvent = {
      {
        "ClearTargetPos"
      }
    }
  },
  [4] = {
    nTime = 0,
    nNum = 8,
    tbPrelock = {3},
    tbStartEvent = {
      {
        "AddNpc",
        1,
        7,
        4,
        "gw",
        "guaiwu1",
        false,
        0,
        0,
        9005,
        0.5
      },
      {
        "AddNpc",
        3,
        1,
        4,
        "gw",
        "guaiwu1",
        false,
        0,
        0,
        9005,
        0.5
      },
      {
        "NpcBubbleTalk",
        "gw",
        "此路是我开，留下买路财!",
        3,
        1,
        1
      },
      {
        "RaiseEvent",
        "PartnerSay",
        "鼠辈！",
        3,
        1
      },
      {
        "BlackMsg",
        "击败此处的江湖宵小！"
      },
      {
        "AddNpc",
        7,
        1,
        0,
        "wall",
        "wall1",
        false,
        16,
        0,
        0,
        0
      }
    },
    tbUnLockEvent = {
      {
        "OpenDynamicObstacle",
        "obs1"
      },
      {"DoDeath", "wall"}
    }
  },
  [6] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {4},
    tbStartEvent = {
      {
        "TrapUnlock",
        "trap2",
        6
      },
      {
        "SetTargetPos",
        2649,
        5227
      }
    },
    tbUnLockEvent = {
      {
        "ClearTargetPos"
      }
    }
  },
  [7] = {
    nTime = 0,
    nNum = 12,
    tbPrelock = {6},
    tbStartEvent = {
      {
        "AddNpc",
        2,
        7,
        7,
        "gw",
        "guaiwu2_1",
        false,
        0,
        0,
        9005,
        0.5
      },
      {
        "AddNpc",
        3,
        1,
        7,
        "gw",
        "guaiwu2_1",
        false,
        0,
        0,
        9005,
        0.5
      },
      {
        "AddNpc",
        2,
        4,
        7,
        "gw",
        "guaiwu2_2",
        false,
        0,
        3,
        9005,
        0.5
      },
      {
        "NpcBubbleTalk",
        "gw",
        "站住，要钱还是要命！",
        3,
        1,
        2
      },
      {
        "RaiseEvent",
        "PartnerSay",
        "没完没了！",
        3,
        1
      },
      {
        "AddNpc",
        7,
        1,
        0,
        "wall",
        "wall2",
        false,
        36,
        0,
        0,
        0
      }
    },
    tbUnLockEvent = {
      {
        "OpenDynamicObstacle",
        "obs2"
      },
      {"DoDeath", "wall"}
    }
  },
  [8] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {7},
    tbStartEvent = {
      {
        "TrapUnlock",
        "trap3",
        8
      },
      {
        "SetTargetPos",
        5131,
        5007
      }
    },
    tbUnLockEvent = {
      {
        "ClearTargetPos"
      }
    }
  },
  [9] = {
    nTime = 0,
    nNum = 8,
    tbPrelock = {8},
    tbStartEvent = {
      {
        "AddNpc",
        1,
        3,
        9,
        "gw",
        "guaiwu3",
        false,
        0,
        0,
        9005,
        0.5
      },
      {
        "AddNpc",
        2,
        3,
        9,
        "gw",
        "guaiwu3",
        false,
        0,
        0,
        9005,
        0.5
      },
      {
        "AddNpc",
        3,
        2,
        9,
        "gw",
        "guaiwu3",
        false,
        0,
        0,
        9005,
        0.5
      },
      {
        "NpcBubbleTalk",
        "gw",
        "兄弟们一起上！",
        3,
        1,
        2
      },
      {
        "RaiseEvent",
        "PartnerSay",
        "小心！",
        3,
        1
      },
      {
        "AddNpc",
        7,
        1,
        0,
        "wall",
        "wall3",
        false,
        16,
        0,
        0,
        0
      }
    },
    tbUnLockEvent = {
      {
        "OpenDynamicObstacle",
        "obs3"
      },
      {"DoDeath", "wall"}
    }
  },
  [10] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {9},
    tbStartEvent = {
      {
        "TrapUnlock",
        "trap4",
        10
      },
      {
        "SetTargetPos",
        5190,
        2757
      }
    },
    tbUnLockEvent = {
      {
        "ClearTargetPos"
      }
    }
  },
  [11] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {9},
    tbStartEvent = {
      {
        "AddNpc",
        4,
        1,
        0,
        "sl",
        "nangongcaihong",
        false,
        64,
        0,
        0,
        0
      },
      {
        "SetNpcProtected",
        "sl",
        1
      },
      {
        "NpcHpUnlock",
        "sl",
        11,
        30
      },
      {
        "AddNpc",
        5,
        1,
        0,
        "npc",
        "zhangrumeng",
        false,
        32,
        0,
        0,
        0
      },
      {
        "SetNpcBloodVisable",
        "sl",
        false,
        0
      },
      {
        "SetNpcBloodVisable",
        "npc",
        false,
        0
      },
      {
        "ChangeNpcFightState",
        "sl",
        0,
        0.5
      },
      {
        "ChangeNpcFightState",
        "npc",
        0,
        0.5
      },
      {
        "SetAiActive",
        "sl",
        0
      },
      {
        "SetAiActive",
        "npc",
        0
      }
    },
    tbUnLockEvent = {}
  },
  [12] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {11},
    tbStartEvent = {
      {
        "RaiseEvent",
        "ShowTaskDialog",
        12,
        1115,
        false
      },
      {
        "SetNpcProtected",
        "sl",
        1
      },
      {
        "SetNpcBloodVisable",
        "sl",
        false,
        0
      },
      {
        "SetNpcBloodVisable",
        "npc",
        false,
        0
      },
      {
        "ChangeNpcFightState",
        "sl",
        0,
        0.5
      },
      {
        "ChangeNpcFightState",
        "npc",
        0,
        0.5
      },
      {
        "SetAiActive",
        "sl",
        0
      },
      {
        "SetAiActive",
        "npc",
        0
      }
    },
    tbUnLockEvent = {}
  },
  [13] = {
    nTime = 1,
    nNum = 0,
    tbPrelock = {12},
    tbStartEvent = {},
    tbUnLockEvent = {
      {"GameWin"}
    }
  },
  [14] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {10},
    tbStartEvent = {
      {
        "MoveCameraToPosition",
        14,
        1,
        5285,
        2050,
        10
      },
      {
        "SetForbiddenOperation",
        true
      },
      {
        "SetAllUiVisiable",
        false
      }
    },
    tbUnLockEvent = {}
  },
  [15] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {14},
    tbStartEvent = {
      {
        "RaiseEvent",
        "ShowTaskDialog",
        15,
        1114,
        false
      }
    },
    tbUnLockEvent = {
      {
        "SetForbiddenOperation",
        false
      },
      {
        "SetAllUiVisiable",
        true
      },
      {
        "LeaveAnimationState",
        true
      },
      {
        "SetNpcProtected",
        "sl",
        0
      },
      {
        "SetNpcProtected",
        "npc",
        0
      },
      {
        "SetNpcBloodVisable",
        "sl",
        true,
        0
      },
      {
        "SetNpcBloodVisable",
        "npc",
        true,
        0
      },
      {
        "SetAiActive",
        "sl",
        1
      },
      {
        "BlackMsg",
        "保护张如梦不被南宫彩虹击杀！"
      },
      {
        "NpcBubbleTalk",
        "npc",
        "彩虹，动手吧！",
        3,
        0,
        1
      },
      {
        "NpcBubbleTalk",
        "sl",
        "你...小心了！",
        3,
        1,
        1
      }
    }
  },
  [16] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {15},
    tbStartEvent = {
      {
        "NpcHpUnlock",
        "sl",
        16,
        90
      }
    },
    tbUnLockEvent = {
      {
        "NpcBubbleTalk",
        "sl",
        "你怎么不还手？想死么？",
        3,
        0,
        1
      },
      {
        "NpcBubbleTalk",
        "npc",
        "你别管我！",
        3,
        1,
        1
      }
    }
  },
  [17] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {16},
    tbStartEvent = {
      {
        "NpcHpUnlock",
        "sl",
        17,
        70
      }
    },
    tbUnLockEvent = {
      {
        "NpcBubbleTalk",
        "sl",
        "我动真格的了，你当真不还手？",
        3,
        0,
        1
      },
      {
        "NpcBubbleTalk",
        "npc",
        "彩虹...我...",
        3,
        1,
        1
      }
    }
  },
  [18] = {
    nTime = 0,
    nNum = 1,
    tbPrelock = {17},
    tbStartEvent = {
      {
        "NpcHpUnlock",
        "sl",
        18,
        50
      }
    },
    tbUnLockEvent = {
      {
        "NpcBubbleTalk",
        "sl",
        "气死我了，你到底要怎样？",
        3,
        0,
        1
      },
      {
        "NpcBubbleTalk",
        "npc",
        "彩虹，我们停手吧！",
        3,
        1.5,
        1
      },
      {
        "NpcBubbleTalk",
        "sl",
        "我...我不！",
        3,
        3,
        1
      },
      {
        "NpcBubbleTalk",
        "npc",
        "唉...",
        3,
        4.5,
        1
      }
    }
  }
}
